Nathaniel Jones
Game Design, Technical, Creative and Lifestyle Content

What's New!

Dec
23
Why not? - Make your own Fire Emblem movement system in Godot!

Why not? - Make your own Fire Emblem movement system in Godot!

🥇This is a Conceptual Introduction and not a Step by Step Guide. Let this spark your imagination, experiment and have
5 min read
Sep
21
What's in a Week - 21st of September 24

What's in a Week - 21st of September 24

Had a lot of free time to myself the last month as I have taken some time off to relax,
2 min read
Sep
04
The Birds and the State Machines

The Birds and the State Machines

State Machines while complex when you start, are extremely helpful for setting and customising a entities behaviour. Instead of having
4 min read
Jul
08
What's in a Week - 8th of July 24

What's in a Week - 8th of July 24

Wow, Another week goes by and a mistake from the past seems to be catching up. Anything can be a learning experience… Right?
4 min read
Jul
02
What's in a Week - 1st of July 24

What's in a Week - 1st of July 24

While I know I needed to update Cintrianna’s Forge, the excitement from working on my new project was simply not there. Is it really work if you do what you love? Yes… Yes it is…
5 min read
Jun
24
What's in a Week - 24th of June 24

What's in a Week - 24th of June 24

Development has really “picked up” over the course of last week, progression has gone well and I have hit all my goals last week even with the busy weekend.
3 min read
May
16
On Designing Your First Game

On Designing Your First Game

To be honest, Slamburrowers: Climb is an embarrassingly simple game however it gave me insight on what happens AFTER a game is completed.
3 min read
Sep
04
Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

It is always fun to see something interesting come out of the woodwork. Indie games are easily starting to rival
4 min read